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Pro NewsGamingTeam News › Dying Light
Uniform Code of Military Justice
ART. 116. RIOT OR BREACH OF PEACE
Any person subject to this chapter who causes or participates in any riot or breach of the peace
shall be punished as a court-martial may direct.

Team News
Dying Light
Posted by: Anonymous on Friday August 08, 2014 (13:47:31)   (544 Reads)

 

 


FROM DEAD ISLAND TO DYING LIGHT



(Hey! Did I spot some Free Running there?!)

Techland's succes of Dead Island will hopefully brings us something new.




Dying Light started out as a Dead Island sequel, but Techland made it a complete new video game because it would contain brand new features, such as a massive open world, new zombies, real time day/night cycle, better graphics, and new game mechanics. On May 8, 2014 Techland announced that the game was delayed due to a "desire to innovate". At E3 2014, Techland announced that Dying Light will have a strong emphasis on role-playing.






In Dying Light, a first-person, action survival horror game, players must use everything in their power to survive until the morning's first light in a vast open world filled with danger. During the day, players will traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown.

When Dying Light is released in 2015, it will be published by WB. The 100-year-old company, publisher of the Batman: Arkham games, has given Techland full creative control over Dying Light. It will be released when Techland decides to release it (the game's release date was officially pushed, by Techland, from late 2014 into 2015), and will be the game Techland wants it to be.


Techland's goal for Dying Light is to create a more fully immersive feeling of surviving in its world. Of being able to climb walls, surmount obstacles and actually grapple with zombies — and this would involve inventing multiple new technologies — having distinctly different styles of play in the daytime versus at night.

Dying Light's day-night cycle was iterated upon and enhanced by this same programmer-focused technique, but the concept came directly from game director Ciszewski.

"We always wanted to achieve that dual gameplay, with day and night," says Ciszewski. "The general idea of being the hunter during the day and prey during the night wasn't actually done in Dead Island, but the idea was in my head before Dead Island. It creates a polarized game. You have two games in one box. You can sneak around and play really differently."

"You have different feelings. In the day, you can do some upgrades to your skills. You need to learn more about fighting, more about running. But very soon you can be a really great hunter during the day. During the night, you can be a hunter, but it's really difficult. It'll probably take you lots of hours to improve yourself enough to be a hunter during the night.

"At the very beginning, it's just scary."



(And now for our Brain Rotting friends out there...)

Pre-order Dying Light to receive the special Be The Zombie Game Mode!


Be the Zombie is a PvP game mode and offers players the ability to stalk other players as a night hunter - a lethal predator with unique and deadly skills. Item will be packed with your game after launching.



Let's just hope Dying Light won't die on us before it is released...


dyinglightgame.com



 

 


 
 


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